![]() But, once they were freely rotating, the driving controls needed to be completely redone and retuned. For example, Retro City Rampage’s vehicles sported 16 angles of rotation, which felt right in 8-bit, but felt stiff in 16, so for Shakedown: Hawaii, the vehicles needed to freely rotate. It was a total paradigm shift - and once you make the decision to boast the fidelity on one aspect, it often opens a can of worms (in a good way, but a daunting way). He also spoke briefly about the differences between developing an 8-bit game like Retro City Rampage and a 16-bit one like Shakedown Hawaii:Īrt of the 16-bit era was much more than just 8-bit with more colors. By the end, those little sprites literally boasted thousands of frames! However, now that all the work’s behind us, I’m glad my naivety made that decision! I’d somehow forgotten that the characters would need both walk and run cycles for every direction and multiplied by every weapon-all hand-drawn. I didn’t quite realize what I was getting myself into! I began production with the line, “Let’s give the character a super smooth walk cycle, an almost rotoscoped look.” Ooof! I completely underestimated what I was asking for. Provinciano went into detail about some of the challenges the studio faced over the course of the game’s development, including the extra work that was required when the tam chose to go with the game’s 16-bit art style. The tone of the game will be very lighthearted and is not meant to be taken seriously, so have some fun with it! There will be a wide variety of weaponry to eliminate your competition, side missions to complete, various vehicles like cars and boats, over 200 buildings to enter, and multiple different locations to explore, so it won’t just be the city you’ll be shaking down for that precious protection money.Ĭheck out this trailer to get a better idea of what to expect when the game launches! Every location in-game will be available to purchase, or you can put the shakedown in “ Shakedown Hawaii” and take a slightly different approach to business acquisition. ![]() If you want to get physical, pre-orders for the PS Vita cartridge version go live on at Friday, 3rd May at 6pm BST at. It’s Cross Buy, supports Cross-Save, and PlayStation TV. Shakedown Hawaii is a highly stylized, 16-bit, open world game in which you will focus on expanding your business by any means necessary. Shakedown: Hawaii will be available digitally PS4 and PS Vita, Tuesday, on 7th May. Retro City Rampage fans, your time is almost here! Shakedown: Hawaii goes on sale digitally Tuesday, May 7th for PC, PlayStation 4, PS Vita / PS TV, and Nintendo Switch for 19.99 USD. Who’s ready to go old-school with some Grand Theft Auto-style shenanigans. It’s limited to 3,000 units and will be also available for $29.99 from .įor more information on these releases, head over to: /20190423_sh_date.VBlank Entertainment Founder and CEO Brian Provinciano has revealed Shakedown Hawaii, the studio’s latest game, will launch on the PlayStation 4 and Vita on May 7, 2019. ![]() Pre-Orders for the final PS Vita physical edition of Retro City Rampage DX open Tomorrow (April 24) at 10am Pacific / 1pm Eastern. It’s limited to 4,800 units and will be available for $29.99 from. Pre-Orders for the PS Vita physical edition of Shakedown: Hawaii will open on May 3rd at 10am Pacific / 1pm Eastern. It just needs a few more finishing touches, but will support both the original Nintendo 3DS and the New Nintendo 3DS. The Nintendo 3DS version is on the way too and will follow shortly. VBlank has been in touch again to share details of the release date for their latest and greatest! Shakedown: Hawaii hits Nintendo Switch™, PlayStation®4, PS Vita and PC on May 7th, 2019 for $19.99 digitally. ![]()
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